#ifndef HUDLAYER_H
#define HUDLAYER_H

#include "GamePlayScreen.h"

class HudLayer : public CCLayer
{
public:
    HudLayer();
    ~HudLayer();

    void initHudLayer(GamePlayScreen *_handler);
	void setItemLabel(unsigned char _item, unsigned int _value);
    void setTimerLabel(unsigned int _time);
    void setLifeLabel(unsigned char _life);

public:
    GamePlayScreen *handler;

    CCLabelBMFont *scoreLabel;
    CCLabelBMFont *timerLabel;
    CCLabelBMFont *lifeLabel;
};

#endif // HUDLAYER_H
